From Processing to Godot #
Processing is a flexible software sketchbook and a language for learning how to code within the context of the visual arts. It contains many interesting examples and effects some of which we will try to replicate in Godot and show here.
Converted Examples from Processing to Godot #
- Coordinates - coordinates in Processings and Godot 2D
- Width and Height - window width and height in Processings and Godot 2D
- Setup and Draw - move a horizontal line automatically every frame
- Click and Draw - move a horizontal line by a mouse button click
- Functions - use functions to draw a target